A reader explores that vital moment when a video game finally clicks with you, using examples from The Last Of Us to Cuphead.
The clicking point must be the ultimate goal for games designers. The point after the tutorial, when the gamified learning has embedded itself in the users’ mind, after this there’s the need for the further alchemical step of the game resonating with you… and then it has you. Its tendrils wrapping around your amygdala with the hope that this will also happen… Read the full story
A reader explains why he thinks Microsoft has the best console but the worst games, and what he thinks they should do about it.
For the last several months there has been a consistent narrative that Microsoft has messed up this generation of consoles and is making things worse for themselves by not investing in first party exclusives. This started almost as soon as the disastrous first reveal for Xbox One, but intensified once the Switch came out and flew off shelves precisely because it had great first party games.
A reader asks if Rockstar is being given a pass over the new version of GTA V, whereas EA was villainised for Star Wars: Battlefront II.
I don’t suppose this will make me any friends, but I’m about to defend EA somewhat whilst criticising Rockstar. What prompted this, you ask? The recent release of GTA V Premium Edition. Don’t get me wrong, it’s not a new phenomenon of repackaging a game months after its initial release. But not nearly four years after! And… Read the full story
A reader suffers through the recent Rampage movie and wonder why video game movies are still turning out so badly.
Sometimes I have to check myself just to make sure I’m not falling for some sort of off-season April Fool, when the latest video game movie gets announced. But at this point there’s just something fascinating in how consistently awful they all are and how they always manage to pick the worst possible game and even then completely miss the point.
Doom is a first person shooter with virtually no story and no named characters… Read the full story
A reader reacts to rumours that the next generation of consoles could happen next year, and explains why he thinks it shouldn’t.
After weeks and months of rumours there now seems to be something approaching hard evidence that Sony and Microsoft really are preparing to release next generation consoles relatively soon. This is, as far as I’m concerned, one of the stupidest things I’ve ever heard.
The video games business has changed a lot over the years but previously the idea of console generation has always been one of its immutable laws: new machines all… Read the full story
An expectant father writes in with his views on the new God Of War, and how Kratos measures up as a parent.
God Of War, like Horizon Zero Dawn before it, demonstrates clearly that this generation is finally taking off. We are starting to see examples of the bright future promised by Microsoft and Sony at the start of this console generation, especially with the shackles from the old generation severed and developers given free rein to fully utilise the extra available power. We’re now seeing those wow moments we thought we’d be seeing when Sony first… Read the full story
A reader goes into detail on why he kept playing Destiny 1 despite the flaws but gave up on its sequel very quickly.
I was pretty much addicted to Destiny and loved it despite it only receiving a GC 7/10. I would be lying if I said GC’s 8/10 got me excited for the sequel, as at the point the review was published I had already completed the story myself and had come to the same conclusion that Destiny 2 was even better than the original. The campaign actually had a story, Bungie had fixed Destiny’s biggest flaw.
I was however sceptical about the gun selection but initially I ignored this concern. I gave Bungie the benefit of the doubt, but the more I played the more it became clear that two primary weapons and one power weapon was just not as much fun as the Destiny loadout. It also meant that the weapons previously classified as secondary weapons in Destiny were made redundant by the heavy weapons they now shared a slot with.
The newly limited character configuration options also removed some of the interest in specifying the character build. I have never cared about how a character looks, only what skills they have. Bungie however seemed to be really trying to push cosmetic tat instead, in place of the skills. (The cosmetics were also focussed on at the end of Destiny, but this did not bother me as skill customisation was also available).
I am a bit of a collector and frequently attempt to collect all the weapons in a game, this was my main objective in Destiny. I told myself that the interesting exotics would compensate for the loadout changes but after collecting a few exotics I began to realise there was no exotic weapons of the calibre of Gjallarhorn or Vex Mythoclast. There did not even seem to be curios like No Land Beyond. In fact, all the weapons were a bit bland and also the legendary weapons now had fixed perks which removed any excitement of getting a new one with a good set of perks.
The new Nightfall Strike time trial set-up seemed good initially, but soon became a bit tiresome. I used to enjoy trying to solo the old Nightfalls in the original game, but the new format seemed impossible to solo. Also, with the old version I often started a Nightfall on my own and people from my friend’s list would pop in mid mission. There was no incentive to do this on the new format, as not only would a solo person be too slow to complete the Strike but in their infinite wisdom Bungie removed the rewards from people that joined late.
The best bit about Destiny was the Raids. The Vault of Glass and Wrath of the Warmind, in particular, were both excellent and I enjoyed playing through them multiple times. The Vault of Glass also had excellent weapons to collect which provided a second incentive to play it. The Leviathan in Destiny 2 was however a bit disappointing, it is so mechanics heavy that there could be long periods of time during encounters that did not require me to fire a gun. And the main point of a shooter is to shoot things.
So in Destiny 2 the weapons felt bland, the character optimisation was heavily restricted and the end game activities had morphed into time trials and literal hoops to jump through (well, holes in walls). So I asked myself what was my motivation to play the game? And the simple answer was that there was not any. I abandoned Destiny 2 within three months despite playing the original for almost three years.
By reader PazJohnMitch
The reader’s feature does not necessarily represent the views of GameCentral or Metro.